LogoLogo
  • Welcome!
  • Mission Statement
  • Contributing Guidelines
    • Embed CADs in Wiki Articles
  • VEX Worlds Livestream Archive
    • VEX U
    • V5RC High School
    • V5RC Middle School
    • VIQRC Middle School
    • VIQRC Elementary School
    • JROTC
  • ⚙️Hardware
    • Design Fundamentals
      • Gear Ratios
      • Internal Forces (Stress)
      • Torque
      • RPM
      • Center of Mass
    • Introduction to VEX Parts
      • Structure
        • C-Channels and Angles
        • Fasteners
        • Retainers
        • Gussets and Brackets
        • Bearings
        • Plate Metal and Flat Bars
      • Motion
        • High Strength Components
        • Gears and Sprockets
        • Traction Wheels
        • Mecanum Wheels
        • Omnidirectional Wheels
        • Flex Wheels
    • Robot Decorations
      • Part Dyeing
      • Metal Coloring
      • License Plate Holders
    • Lifts
      • Double Reverse Four Bar (DR4B or RD4B)
      • Four Bar
      • Scissor Lift
      • Six Bar
      • Other Lifts
      • Best Practices
    • Shooting Mechanisms
      • Catapult
      • Flywheel
      • Linear Puncher
    • Drivetrains
      • Tank Drive
      • Mecanum Drive
      • Holonomic Drive
      • Designing a Drivetrain
      • Best Practices
    • Pivots & Joints
    • Pneumatics
      • Best Practices - Pneumatics
    • Intakes
    • Flip Out Mechanisms
    • Defensive Mechanisms
    • Misc. Building Techniques
    • VexU
      • Common Manufacturing Techniques
        • 3D Printing
        • Laser Cutting
      • Custom Manufactured Parts Library
      • Commercial Off The Shelf Parts Library
  • 👑Team Administration
    • New Team Resources
      • Creating The Team
      • Gaining Interest for Robotics Teams
      • Attending Competitions
        • Elimination Bracket
    • Team Dynamics
      • Organization Structure and Longevity
      • Member Allocation and Management
      • How *Not* To Run a Team
    • Team Finances
      • One-Year Team Financial Breakdown
      • Funding Your Teams
    • Hosting Competitions
      • Live Streaming
      • Tournament Manager
        • Competition Electronics
        • Creating a Tournament
        • Tools
          • Field Set Control
          • Connecting Mobile Devices
          • Connecting Raspberry Pis
        • Match Control
          • Inputting Match Scores
          • Inputting Skills Scores
          • Inputting Scores on TM Mobile
        • Displays
        • Alliance Selection
      • Additional Event Partner Resources
    • VexU Organization Management
      • Getting Started in VexU
      • Team / Personnel Management
      • Volunteering At Local Events
  • 📚The Judging Process
    • The Engineering Design Process
      • Test and Refine
    • The Engineering Notebook
      • Segments of the Notebook
      • BLRS2 '23-'24 Engineering Notebook
      • Integrating Inventor Models into Documentation
      • Engineering Notebook Rubric Breakdown
    • The Interview
      • Interview Rubric Breakdown
    • Using Notion for an Engineering Notebook
      • How to Setup a Notebook
      • How to Create Entries
      • How to Export a Notebook
      • Purdue SIGBots Notion Template
        • Game Analysis
        • Identify The Problem
        • Brainstorm Solution
        • Select Best Approach & Plan
        • Build Log
        • Programming Log
        • Testing Solution
        • Tournament Recap
        • Innovative Feature
  • 🖥️VEX CAD
    • CAD Programs
      • Inventor
      • Fusion 360
      • Solidworks
      • OnShape
      • Protobot
    • Making a Chassis
      • Inventor Chassis: The Basics
        • Installation
        • User Interface Overview
        • Dark Mode
        • Assemblies
        • Placing Parts
        • Navigating CAD
        • Changing Visual Style
        • Grounding
        • Connecting Two C-Channels
        • Modifying Existing Constraints
        • Toggling Visibility on Existing Parts
        • Completing Half of the Chassis
          • Inner Drive Channel
          • Bearing Flats
          • Motors
          • Wheels
          • Sprockets
          • Spacers, Washers and Standoffs
          • Spacers Cont.
        • Creating Mid-Plane
        • Mirroring
      • Inventor Chassis: Best Practices
        • File Structure
        • Subassemblies
        • Wheel Subassembly
        • Origin Planes
        • Cross Brace
        • Drive Channels
        • Simple Motor iMates
        • Replacing Simple Electronics
        • Completing Half of the Drive
          • Bearing Flats (Best Practice)
          • Wheels
          • Powered Gear
          • Spacer Boxing
          • Spacers, Washers and Standoffs (Best Practice)
        • Model Browser Folders
        • Mirroring (Best Practice)
        • Model Browser Folder (Right)
        • Main Assembly
      • Fusion 360 Chassis
      • Solidworks Chassis, Chain, and Custom Plastic
    • Remembering The Best
      • 62A Skyrise
      • 400X Nothing But Net
      • 2587Z Nothing But Net
      • 365X Starstruck
      • 62A In The Zone
      • 202Z In The Zone
      • 5225A In The Zone
      • 169A Turning Point
      • 929U Turning Point
      • 7K Tower Takeover
      • 5225A Tower Takeover
      • 62A Change Up
    • Scuff Controller
  • 💻Software
    • Odometry
    • Path Planning
    • Robotics Basics
      • Arcade Drive
      • Tank Drive
      • Joystick Deadzones
      • Curvature (Cheesy) Drive
      • Subsystem Toggling
    • Organizing Code
      • Code Style
      • Code Styling Guide
      • Writing Good Comments
      • Version Control
    • Control Algorithms
      • Bang Bang
      • PID Controller
      • Basic Pure Pursuit
      • Flywheel Velocity Control
      • Kalman Filter
      • Take Back Half (TBH) Controller
      • RAMSETE Controller
    • Competition Specific
      • Operator Control
      • Autonomous Control
    • C++ Basics for VEX Robotics
      • Basic Control Flow
      • Enumerations
      • Namespaces (::)
      • Multiple Files (C/C++)
    • VEX Programming Software
      • PROS
        • OkapiLib
      • vexide
      • Robot Mesh Studio (RMS)
      • EasyC
      • RobotC
      • VEXcode
      • Midnight C
    • General
      • Stall Detection
      • Register Programming
      • Sensors and Odometry in Autonomous
      • Embedded Programming Tips
      • Debugging
      • Bit Shift
      • Bit Mask
      • Autoformatting
      • Finite State Machine
      • Data Logging
    • Object Recognition
      • Red Green Buoy
      • AMS
      • OpenCV
      • OpenNI
    • 🤖AI in VRC: Pac-Man Pete
  • ⚡VEX Electronics
    • V5 ESD Protection Board
    • VEX Electronics
      • VEX V5 Brain
        • V5 Electronics Observations and Issues
      • VEX Controller
      • VEXnet and V5 Robot Radio
      • VEX Battery
      • VEX Motors
    • VEX Sensors
      • 3-Pin / ADI Sensors
        • Encoder
        • Potentiometer
        • Limit Switch
        • Bumper Switch
        • Accelerometer
        • Gyroscope
        • Ultrasonic
        • Line Tracker
        • LED Indicator
      • Smart Port Sensors
        • GPS Sensor
        • Rotation Sensor
        • Vision Sensor
        • Optical Sensor
        • Distance Sensor
        • Inertial Sensor (IMU)
        • 3-Wire Expander
    • V5 Brain Wiring Guide
    • Legacy
      • VEX Cortex
      • Power Expander
      • VEX Motor Controller
      • VEX Cortex Wiring Guide
  • General Electronics
    • General Topics
      • External Boards
        • ASUS Tinker Board S
        • Arduino
        • Beagleboard
        • Leaflabs Maple
        • LattePanda
        • Meadow F7 Micro
        • Netduino
        • ODROID-XU4
        • Pandaboard
        • Raspberry Pi
      • Analog-Digital Converter (ADC)
      • Bit-Bang
      • GPIO
      • I2C
      • Jitter
      • Line Noise
      • List of Tools
      • Output Drive
      • Power Consumption
      • Radius Array
      • Resettable Fuse (PTC)
      • SPI
      • Slew Rate
      • Stalling
      • USART
      • UART
      • 5 Volt Tolerant
      • DC Motor Basics
Powered by GitBook
LogoLogo

This work is licensed under a Attribution-ShareAlike 2.0 Generic License

On this page
  • Constraining the Wheel to the Gear
  • Flush Constraint
  • Insert Constraint
  • Creating Space between Wheel and Gear
  • Adding Spacers
  • Copying Assemblies
  • Constraining Spacers to Gear
  • Contributors to this Article:

Was this helpful?

Edit on GitHub
Export as PDF
  1. VEX CAD
  2. Making a Chassis
  3. Inventor Chassis: Best Practices

Wheel Subassembly

Creating the wheel assembly.

PreviousSubassembliesNextOrigin Planes

Last updated 3 years ago

Was this helpful?

This drive base will be 600rpm geared down, 36:84. For this, we need to bolt an 84t gear to our 4" omni wheel. This will be done in our Wheel.iam subassembly.

Constraining the Wheel to the Gear

We can find 4" wheels in Motion/Wheels/Omnis/4 Omni, Square.ipt, and HS 84t gears in Motion/Gears/HS 84T Gear, Square.ipt.

Start by grounding our 84t gear so we have a solid thing to constrain to.

Flush Constraint

When this is built in real life, the gear and the wheel will be on the same axel and won't be able to rotate away from each other. To simulate that in CAD, we need to use a flush constraint on the flats of the square holes.

A flush constraint makes two planes flush with each other. It doesn't force the planes to contact. They can be selected at the bottom right of the constraint window, they are a modification of mate constraints.

The wheel cannot move up/down because those plans will always stay flush with each other.

Insert Constraint

We will use an insert constraint to get the wheel and the gear concentric and some distance apart. Now that there is a flush constraint, we need to be careful about the insert we select. Select the sides that are closer to each other. In the images below, look at the navigation cube for orientation reference.

Creating Space between Wheel and Gear

The wheel and the gear are clipping each other a bit. We can play with the offset until we find an amount that looks about right. I'm using 0.3125".

Adding Spacers

It's bad build practice to only rely on the shaft to transfer torque between the wheel and the gear. In Turning Point, many teams experienced spokes cracking. The wheel assembly can easily be made more robust by creating another point of contact between the wheel and gear.

We can find 0.5" spacers in Motion/Spacers/Spacer (Nylon) .500 OD/0.5 in.ipt. We will need two of them, and stack them together.

Copying Assemblies

We need to constrain both spacers together. We need two of these assemblies. Instead of placing four spacers and making two stacks, we can copy this original stack, but we need to select both parts before doing it. When copy/pasting assemblies, constraints will hold within the assembly.

Select multiple parts by ctrl+left click your parts until they are all blue. Then use ctrl+c to copy.

Then use ctrl+v to paste.

Constraining Spacers to Gear

Use an insert constraint to connect the spacer to the gear.

After adding the second spacer stack, we see that it clips the spokes a little. This is a something that doesn't look like it works in CAD, but the parts have enough slop in real life that this works very well.

If completed correctly, our final wheel assembly should look like this.

Remember to save!

Contributors to this Article:

  • Jess - EZ

🖥️
Grounding 84t Gear
Flush Constraint Selection
Flush Selection on Wheel
Flush Selection on Gear
Completed Flush Constraint
Insert Gear Selection
Insert Wheel Selection
Wheel and Gear Before
Wheel and Gear After
Selecting Spacer Stack
Two Spacer Stacks
Insert Constraint between Spacer and Gear
Spacers Clipping the Wheel
Completed Wheel Assembly