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      • Best Practices - Pneumatics
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        • Elimination Bracket
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    • The Engineering Design Process
      • Test and Refine
    • The Engineering Notebook
      • Segments of the Notebook
      • BLRS2 '23-'24 Engineering Notebook
      • Integrating Inventor Models into Documentation
      • Engineering Notebook Rubric Breakdown
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      • Interview Rubric Breakdown
    • Using Notion for an Engineering Notebook
      • How to Setup a Notebook
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      • Purdue SIGBots Notion Template
        • Game Analysis
        • Identify The Problem
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        • Build Log
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        • Innovative Feature
  • 🖥️VEX CAD
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      • Fusion 360
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      • OnShape
      • Protobot
    • Making a Chassis
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        • Placing Parts
        • Navigating CAD
        • Changing Visual Style
        • Grounding
        • Connecting Two C-Channels
        • Modifying Existing Constraints
        • Toggling Visibility on Existing Parts
        • Completing Half of the Chassis
          • Inner Drive Channel
          • Bearing Flats
          • Motors
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          • Spacers, Washers and Standoffs
          • Spacers Cont.
        • Creating Mid-Plane
        • Mirroring
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        • File Structure
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        • Wheel Subassembly
        • Origin Planes
        • Cross Brace
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        • Simple Motor iMates
        • Replacing Simple Electronics
        • Completing Half of the Drive
          • Bearing Flats (Best Practice)
          • Wheels
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          • Spacers, Washers and Standoffs (Best Practice)
        • Model Browser Folders
        • Mirroring (Best Practice)
        • Model Browser Folder (Right)
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      • Fusion 360 Chassis
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    • Remembering The Best
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      • 400X Nothing But Net
      • 2587Z Nothing But Net
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      • 202Z In The Zone
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    • Scuff Controller
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    • 🤖AI in VRC: Pac-Man Pete
  • ⚡VEX Electronics
    • V5 ESD Protection Board
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      • VEX Controller
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        • 3-Wire Expander
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    • Legacy
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  • General Electronics
    • General Topics
      • External Boards
        • ASUS Tinker Board S
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      • Analog-Digital Converter (ADC)
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      • List of Tools
      • Output Drive
      • Power Consumption
      • Radius Array
      • Resettable Fuse (PTC)
      • SPI
      • Slew Rate
      • Stalling
      • USART
      • UART
      • 5 Volt Tolerant
      • DC Motor Basics
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  1. Software
  2. VEX Programming Software

vexide

Open-source Rust runtime for VEX V5 robots.

PreviousOkapiLibNextRobot Mesh Studio (RMS)

Last updated 1 month ago

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For more in-depth documentation and tutorials on vexide, head over to their .

vexide is a community-maintained no_std Rust runtime for VEX V5 robots. It allows you to write and run Rust code for the V5 Brain and control V5 devices like motors and sensors. You can think of it as an alternative to PROS or VEXcode, but for the Rust programming language (rather than C or C++).

vexide handles low-level operations like task scheduling, memory allocation, competition state, etc… allowing user code written on top of it to run seamlessly and fast. It heavily leans into Rust's async features for multitasking, providing its own lightweight cooperative scheduler for asynchonous operations.

Platforms:

Windows

macOS

Linux

Features

  • Open source; no proprietary dependencies.

  • Cross-platform

  • Memory Safety

  • Minimal Runtime Overhead

  • Hardware-optimized VFPv3 Math Operations

  • Error handling features for devices.

  • Supports compiling to WASM and running locally in a or .

  • Graphics drivers for and .

  • Works with the cargo/ package management/dependency ecosystem.

  • Dedicated CLI tool for uploading.

Teams Contributed to this Article:

Android (via )

vexide is available as a and can be added to an existing Rust project, but the recommended way to create a project is through .

(Auburn Robotics Club)

(Generals Robotics)

💻
website
WASM simulator
QEMU emulator
Slint
embedded-graphics
crates.io
cargo-v5
library on crates.io
vexide-template
AUBIE2
FRC 3636
termux