LogoLogo
  • Welcome!
  • Mission Statement
  • Contributing Guidelines
    • Embed CADs in Wiki Articles
  • VEX Worlds Livestream Archive
    • VEX U
    • V5RC High School
    • V5RC Middle School
    • VIQRC Middle School
    • VIQRC Elementary School
    • JROTC
  • ⚙️Hardware
    • Design Fundamentals
      • Gear Ratios
      • Internal Forces (Stress)
      • Torque
      • RPM
      • Center of Mass
    • Introduction to VEX Parts
      • Structure
        • C-Channels and Angles
        • Fasteners
        • Retainers
        • Gussets and Brackets
        • Bearings
        • Plate Metal and Flat Bars
      • Motion
        • High Strength Components
        • Gears and Sprockets
        • Traction Wheels
        • Mecanum Wheels
        • Omnidirectional Wheels
        • Flex Wheels
    • Robot Decorations
      • Part Dyeing
      • Metal Coloring
      • License Plate Holders
    • Lifts
      • Double Reverse Four Bar (DR4B or RD4B)
      • Four Bar
      • Scissor Lift
      • Six Bar
      • Other Lifts
      • Best Practices
    • Shooting Mechanisms
      • Catapult
      • Flywheel
      • Linear Puncher
    • Drivetrains
      • Tank Drive
      • Mecanum Drive
      • Holonomic Drive
      • Designing a Drivetrain
      • Best Practices
    • Pivots & Joints
    • Pneumatics
      • Best Practices - Pneumatics
    • Intakes
    • Flip Out Mechanisms
    • Defensive Mechanisms
    • Misc. Building Techniques
    • VexU
      • Common Manufacturing Techniques
        • 3D Printing
        • Laser Cutting
      • Custom Manufactured Parts Library
      • Commercial Off The Shelf Parts Library
  • 👑Team Administration
    • New Team Resources
      • Creating The Team
      • Gaining Interest for Robotics Teams
      • Attending Competitions
        • Elimination Bracket
    • Team Dynamics
      • Organization Structure and Longevity
      • Member Allocation and Management
      • How *Not* To Run a Team
    • Team Finances
      • One-Year Team Financial Breakdown
      • Funding Your Teams
    • Hosting Competitions
      • Live Streaming
      • Tournament Manager
        • Competition Electronics
        • Creating a Tournament
        • Tools
          • Field Set Control
          • Connecting Mobile Devices
          • Connecting Raspberry Pis
        • Match Control
          • Inputting Match Scores
          • Inputting Skills Scores
          • Inputting Scores on TM Mobile
        • Displays
        • Alliance Selection
      • Additional Event Partner Resources
    • VexU Organization Management
      • Getting Started in VexU
      • Team / Personnel Management
      • Volunteering At Local Events
  • 📚The Judging Process
    • The Engineering Design Process
      • Test and Refine
    • The Engineering Notebook
      • Segments of the Notebook
      • BLRS2 '23-'24 Engineering Notebook
      • Integrating Inventor Models into Documentation
      • Engineering Notebook Rubric Breakdown
    • The Interview
      • Interview Rubric Breakdown
    • Using Notion for an Engineering Notebook
      • How to Setup a Notebook
      • How to Create Entries
      • How to Export a Notebook
      • Purdue SIGBots Notion Template
        • Game Analysis
        • Identify The Problem
        • Brainstorm Solution
        • Select Best Approach & Plan
        • Build Log
        • Programming Log
        • Testing Solution
        • Tournament Recap
        • Innovative Feature
  • 🖥️VEX CAD
    • CAD Programs
      • Inventor
      • Fusion 360
      • Solidworks
      • OnShape
      • Protobot
    • Making a Chassis
      • Inventor Chassis: The Basics
        • Installation
        • User Interface Overview
        • Dark Mode
        • Assemblies
        • Placing Parts
        • Navigating CAD
        • Changing Visual Style
        • Grounding
        • Connecting Two C-Channels
        • Modifying Existing Constraints
        • Toggling Visibility on Existing Parts
        • Completing Half of the Chassis
          • Inner Drive Channel
          • Bearing Flats
          • Motors
          • Wheels
          • Sprockets
          • Spacers, Washers and Standoffs
          • Spacers Cont.
        • Creating Mid-Plane
        • Mirroring
      • Inventor Chassis: Best Practices
        • File Structure
        • Subassemblies
        • Wheel Subassembly
        • Origin Planes
        • Cross Brace
        • Drive Channels
        • Simple Motor iMates
        • Replacing Simple Electronics
        • Completing Half of the Drive
          • Bearing Flats (Best Practice)
          • Wheels
          • Powered Gear
          • Spacer Boxing
          • Spacers, Washers and Standoffs (Best Practice)
        • Model Browser Folders
        • Mirroring (Best Practice)
        • Model Browser Folder (Right)
        • Main Assembly
      • Fusion 360 Chassis
      • Solidworks Chassis, Chain, and Custom Plastic
    • Remembering The Best
      • 62A Skyrise
      • 400X Nothing But Net
      • 2587Z Nothing But Net
      • 365X Starstruck
      • 62A In The Zone
      • 202Z In The Zone
      • 5225A In The Zone
      • 169A Turning Point
      • 929U Turning Point
      • 7K Tower Takeover
      • 5225A Tower Takeover
      • 62A Change Up
    • Scuff Controller
  • 💻Software
    • Odometry
    • Path Planning
    • Robotics Basics
      • Arcade Drive
      • Tank Drive
      • Joystick Deadzones
      • Curvature (Cheesy) Drive
      • Subsystem Toggling
    • Organizing Code
      • Code Style
      • Code Styling Guide
      • Writing Good Comments
      • Version Control
    • Control Algorithms
      • Bang Bang
      • PID Controller
      • Basic Pure Pursuit
      • Flywheel Velocity Control
      • Kalman Filter
      • Take Back Half (TBH) Controller
      • RAMSETE Controller
    • Competition Specific
      • Operator Control
      • Autonomous Control
    • C++ Basics for VEX Robotics
      • Basic Control Flow
      • Enumerations
      • Namespaces (::)
      • Multiple Files (C/C++)
    • VEX Programming Software
      • PROS
        • OkapiLib
      • vexide
      • Robot Mesh Studio (RMS)
      • EasyC
      • RobotC
      • VEXcode
      • Midnight C
    • General
      • Stall Detection
      • Register Programming
      • Sensors and Odometry in Autonomous
      • Embedded Programming Tips
      • Debugging
      • Bit Shift
      • Bit Mask
      • Autoformatting
      • Finite State Machine
      • Data Logging
    • Object Recognition
      • Red Green Buoy
      • AMS
      • OpenCV
      • OpenNI
    • 🤖AI in VRC: Pac-Man Pete
  • ⚡VEX Electronics
    • V5 ESD Protection Board
    • VEX Electronics
      • VEX V5 Brain
        • V5 Electronics Observations and Issues
      • VEX Controller
      • VEXnet and V5 Robot Radio
      • VEX Battery
      • VEX Motors
    • VEX Sensors
      • 3-Pin / ADI Sensors
        • Encoder
        • Potentiometer
        • Limit Switch
        • Bumper Switch
        • Accelerometer
        • Gyroscope
        • Ultrasonic
        • Line Tracker
        • LED Indicator
      • Smart Port Sensors
        • GPS Sensor
        • Rotation Sensor
        • Vision Sensor
        • Optical Sensor
        • Distance Sensor
        • Inertial Sensor (IMU)
        • 3-Wire Expander
    • V5 Brain Wiring Guide
    • Legacy
      • VEX Cortex
      • Power Expander
      • VEX Motor Controller
      • VEX Cortex Wiring Guide
  • General Electronics
    • General Topics
      • External Boards
        • ASUS Tinker Board S
        • Arduino
        • Beagleboard
        • Leaflabs Maple
        • LattePanda
        • Meadow F7 Micro
        • Netduino
        • ODROID-XU4
        • Pandaboard
        • Raspberry Pi
      • Analog-Digital Converter (ADC)
      • Bit-Bang
      • GPIO
      • I2C
      • Jitter
      • Line Noise
      • List of Tools
      • Output Drive
      • Power Consumption
      • Radius Array
      • Resettable Fuse (PTC)
      • SPI
      • Slew Rate
      • Stalling
      • USART
      • UART
      • 5 Volt Tolerant
      • DC Motor Basics
Powered by GitBook
LogoLogo

This work is licensed under a Attribution-ShareAlike 2.0 Generic License

On this page
  • Design Considerations
  • Simple Drivetrain Designer (if you don't have CAD)

Was this helpful?

Edit on GitHub
Export as PDF
  1. Hardware
  2. Drivetrains

Designing a Drivetrain

PreviousHolonomic DriveNextBest Practices

Last updated 9 months ago

Was this helpful?

This article is a work in progress

The performance of any drivetrain is based not only on the type selected, but also on the quality with which it is designed and built. These Vex Forum threads on and are great resources for newer teams interested in maximizing their drive's performance.

Design Considerations

  • Planning: Set constraints for the drivetrain to best accomplish the tasks in the game (i.e. "The width must be less than 13 inches." or "There must be at least 6 inches of room on the front of the drive to attach a mechanism). By setting these constraints before designing, the processes to follow will be much easier to accomplish.

  • Designing: CAD tools such as are especially helpful when designing a drivetrain, as they allow the visualization of the drive in its final form. However, a pen and some graph paper is always acceptable alternative. Whatever the method, fully designing the drivetrain before beginning the build is very beneficial. Making sure to account for all spacing and planning is crucial to a successful design.

  • Robustness: Making sure that the drivetrain follows the mechanics listed in the article allows for a sturdy start to the robot. Assuring that a base will withstand competition as well as other loads that come with designing a robot. Robustness includes both a lack of wear and bending over time, as well as excessive wear to each individual component(wheels, motors, bearings, etc.)

  • Efficiency: Ensure that each wheel assembly (and gear or chain assembly, if your drive utilizes these) has as little friction as possible. A good rule of thumb is that if a mechanism can spin freely for more than 5 revolutions, it has minimal friction. Of course, you are the judge of whether or not your mechanisms cause friction, and how much this affects your build. Some common causes of unwanted friction include misalignment (components are not in line, causing rotation to be more difficult) and rubbing (two components are moving against each other; they should be spaced apart).

Simple Drivetrain Designer (if you don't have CAD)

⚙️
Designing a Quality Drive
Designing Another Quality Drive
those found here
Best Practices
https://www.desmos.com/calculator/ekm1fwjp1y